/*
 * Copyright (C) 2005-2011 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008-2011 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2006-2011 ScriptDev2 <http://www.scriptdev2.com/>
 *
 * Copyright (C) 2010-2011 ProjectSkyfire <http://www.projectskyfire.org/>
 * 
 * Copyright (C) 2011 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
 SDName: Boss_High_Interrogator_Gerstahn
 SD%Complete: 100
 SDComment:
 SDCategory: Blackrock Depths
 EndScriptData */

#include "ScriptPCH.h"

enum Spells {
	SPELL_SHADOWWORDPAIN = 10894,
	SPELL_MANABURN = 10876,
	SPELL_PSYCHICSCREAM = 8122,
	SPELL_SHADOWSHIELD = 22417
};

class boss_high_interrogator_gerstahn: public CreatureScript {
public:
	boss_high_interrogator_gerstahn() :
			CreatureScript("boss_high_interrogator_gerstahn") {
	}

	CreatureAI* GetAI(Creature* pCreature) const {
		return new boss_high_interrogator_gerstahnAI(pCreature);
	}

	struct boss_high_interrogator_gerstahnAI: public ScriptedAI {
		boss_high_interrogator_gerstahnAI(Creature *c) :
				ScriptedAI(c) {
		}

		uint32 ShadowWordPain_Timer;
		uint32 ManaBurn_Timer;
		uint32 PsychicScream_Timer;
		uint32 ShadowShield_Timer;

		void Reset() {
			ShadowWordPain_Timer = 4000;
			ManaBurn_Timer = 14000;
			PsychicScream_Timer = 32000;
			ShadowShield_Timer = 8000;
		}

		void EnterCombat(Unit * /*who*/) {
		}

		void UpdateAI(const uint32 diff) {
			//Return since we have no target
			if (!UpdateVictim())
				return;

			//ShadowWordPain_Timer
			if (ShadowWordPain_Timer <= diff) {
				if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
					DoCast(pTarget, SPELL_SHADOWWORDPAIN);
				ShadowWordPain_Timer = 7000;
			} else
				ShadowWordPain_Timer -= diff;

			//ManaBurn_Timer
			if (ManaBurn_Timer <= diff) {
				if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
					DoCast(pTarget, SPELL_MANABURN);
				ManaBurn_Timer = 10000;
			} else
				ManaBurn_Timer -= diff;

			//PsychicScream_Timer
			if (PsychicScream_Timer <= diff) {
				DoCast(me->getVictim(), SPELL_PSYCHICSCREAM);
				PsychicScream_Timer = 30000;
			} else
				PsychicScream_Timer -= diff;

			//ShadowShield_Timer
			if (ShadowShield_Timer <= diff) {
				DoCast(me, SPELL_SHADOWSHIELD);
				ShadowShield_Timer = 25000;
			} else
				ShadowShield_Timer -= diff;

			DoMeleeAttackIfReady();
		}
	};
};

void AddSC_boss_high_interrogator_gerstahn() {
	new boss_high_interrogator_gerstahn();
}
